Thesis Title: That's not how it should end: The effect of reader/player responses on the development of narrative
This critical and creative research project will explore the processes and environments that facilitate textual engagement. The creative element will comprise an interactive online novel which allows readers/players to shape the life of an aspiring writer, encouraging them to explore the impact of engaging with texts and their authors. The critical element will examine the relationship between literature and games, particularly in terms of episodic writing, which allows reader/player responses to shape unfolding narratives. Texts considered will include Conan Doyle’s 1893 short story The Final Problem and the 2013 game Mass Effect 3, as well as other texts that explore the possibilities afforded by the episodic form. Due to the similar opportunities across mediums (such as franchise-building and greater audience engagement) provided by episodic writing, this genre will form the main research focus, providing the project with opportunities for developing a dialogue between the reader/player and the creator.
Presented WIP demo of interactive novella, Writers Are Not Strangers at the Out of Practice conference at the University of Birmingham
Organised and hosted the Critical Creativity symposium at Nottingham Trent University
Presented The Interactivity Illusion and the Player-Creator Partnership at Writing Between the LInes: A One Day Postgraduate Symposium Exploring Creative Writing as a Research Methodology at Cardiff Metropolitan University
Took part in the 'A Little's Enough' panel on short story writing at the British Fantasy Society's 2016 convention, Fantasycon Scarborough
October: Delivered 'Branching Out' and 'Beginners ChoiceScript' Workshops on interactive fiction as part of the National Videogame Arcade's GameCity festival
December: Delivered a Twine taster workshop to pupils in Trinity School's Digital Leaders program as part of the Journey to Justice CDF
January: Established Hello Words, a monthly interactive fiction writers' group at the National Videogame Arcade.